STORY / GAMEPLAY
You control a female ninja named Nina (the sister of the deceased hero from the original Saboteur game!) Your main mission is to enter into a highly secured compound, divided into blocks, caves and tunnels, to prevent the release of a nuclear missile which will destroy the world and avenge your brother's death. The enemies, like huge android guards with guns and flamethrowers or large pumas will try to block your way. You must also collect some tapes to use on the main Terminal and these tapes can be found inside a variety of boxes. The compound covers around 700 computer screens, so your task is difficult (in fact too difficult!) Compared to its predecessor some improvements and some steps back are simultaneously spotted. Fighting enemies is a little more interesting than in Saboteur 1 but sometimes the environments look pretty empty. Also, the map is much larger than in Saboteur 1. Either way, Saboteur 2 is an amazing game for the 8bit home computers and if you love espionage action mixed with some ninja skills, then this game is surely fun (you should give it a try if you haven't tried it back in the late 80s).
GRAPHICS / SOUND
The ZX Spectrum has acceptable visuals and, in general, the game's graphics are not much different from the first Saboteur. The collision detection isn't what it should be either -making combat quite frustrating at times. The sprites animation is quite slow compared to the C64 version plus that the screen drawing is quite slow as well and is visible at all times during gameplay (the game runs in flip-screen mode)! The sound on the ZX features a great introductory tune and a few simplistic sound effects in-game, in contrast to the CPC version that has the introductory tune during gameplay as well (but no sound effects).